Lessons
Part Nine - Inflection Points: M, Q & the Zones
Concepts in this part
This is the heart of the endgame. As blinds and antes climb, the size of your stack relative to the cost of playing - not your cards - dictates strategy. M = your stack ÷ (small blind + big blind + all antes per orbit) measures how many rounds you can survive folding, and it sorts play into zones: Green (20+, play normally), Yellow (10-20, tighten), Orange (6-10, be the first raiser and never just call), Red (1-5, push or fold), and Dead (under 1, shove anything). Effective M corrects for short tables, and antes both lower your M and add dead money worth stealing. Q = your stack ÷ the average stack measures your leverage over the field. The two work together: M tells you how to play, Q tells you how urgently. These twenty-two hands drill the math and the zone-by-zone play that wins tournaments.
- Computing your M
- The Green zone
- The Yellow zone
- The Orange zone: be the aggressor
- The Orange zone: never just call
- The re-steal jam
- The Red zone: push or fold
- Red zone: position widens your jam
- Calling ranges are tighter
- The Dead zone
- Effective M at a short table
- Q: big-stack leverage
- Q: when you're short
- When M and Q disagree
- Protect your fold equity
- Be the first one in
- A short blind battle
- Calling a late jam
- What antes do to M
- The re-shove
- Yellow zone: value your chips
- Jam, don't make a committing raise