Part: Part Eight - Making Moves
Completing the story
Turn
You opened, c-bet a J♣ 7♦ 3♠ flop with K♥Q♥, and were called. Turn 2♥ gives you a flush draw plus two overcards. He checks.
You pick up a flush draw to go with overcards and the lead. Best?
WhyThe two of hearts hands you a flush draw to go with two overcards - a lot of equity now riding under the bluff. Betting keeps the pressure on and lays the track for a believable river, whether you complete or brick.
What happensYou bet 3,400 and he calls. Pot 12,200 (30.5 BB) - the story carries to the river.
River
River A♥ - you make a flush, but consider the story: the ace also completes the scariest card in the deck for him. He checks.
An ace arrives - and you actually made a flush. He checks. Best?
WhyAfter three streets of firing, an ace is exactly the card your line has been telling - and here it isn't a bluff at all, because the heart made your flush. You get to bet the value hand behind the same bullet you'd have fired empty. Believable story, real hand: nothing plays better.
What happensYou bet 8,000 and he folds a worse made hand. The story sold it - and the flush meant you'd have won the showdown regardless.
You built a believable three-street story on cards that favored your range, and the river heart turned the bluff into a value bet. Triple-barrels work when the run-out tells a consistent tale.
A triple-barrel is a three-act story - every card you fire has to fit the hand you're claiming. Best of all is when the same run-out that sells the bluff also makes you a real hand.