Part: Part Eight - Making Moves

Completing the story

Turn
Heads-upPot 5,400 (13.5 BB)J732COKQ 20,000 (50 BB)YOUflush draw + overcards, betting leadBB 20,000 (50 BB)Big blindcalled the flop, checksD

You opened, c-bet a J♣ 7♦ 3♠ flop with K♥Q♥, and were called. Turn 2♥ gives you a flush draw plus two overcards. He checks.

You pick up a flush draw to go with overcards and the lead. Best?

WhyBarrel again. With a flush draw and two overcards you have lots of equity plus continued credibility - betting pressures him and sets up a believable river bluff if you miss.
What happensYou bet 3,400; he calls.  Pot: 12,200 (30.5 BB).
River
Heads-upPot 12,200 (30.5 BB)J732ACOKQ 20,000 (50 BB)YOUmissed - but a scare card hitsBB 20,000 (50 BB)Big blindchecksD

River A♥ - you make a flush, but consider the story: the ace also completes the scariest card in the deck for him. He checks.

An ace arrives - and you actually made a flush. He checks. Best?

WhyBet. The ace is a card you'd often hold after three streets of aggression, so the triple-barrel is maximally believable - and here you actually made the flush, so you're betting for value with the bluffs you'd also represent. A consistent story plus a real hand is ideal.
What happensYou bet 8,000; he folds a worse made hand.  The story (and the flush) win it.
You built a believable three-street story on cards that favored your range, and the river ace let you bet as both a bluff-representation and for genuine value. Triple-barrels work when the run-out tells a consistent tale.

A triple-barrel works when the run-out tells a consistent story - keep firing cards that favor your range, ideally with equity behind the bluff.